![]() ![]() The cast of characters is very well worked and is very funny, so we will quickly empathize with them. The adventure exudes humor on all four sides, similar to the classics of the genre. At that point a disconcerting altercation will ensue, and our mentor, Professor Totel, will be kidnapped right under our noses.Īt that moment our mission to rescue Professor Totel will begin, and by extension the search for the lost city of Mutropolis. The adventure will begin while they investigate, and after some first acclimatization steps, we will discover a mysterious door, which leads us to signs of the mythical lost city of Mutropolis, a legend among explorers. ![]() Together with your team, you will set out to explore ruins and vestiges of civilization in search of wonders and secrets. It will be for this reason that he will embark on an archaeological exploration mission on planet Earth that attracts his attention so much. Our protagonist will be the archaeologist Henry Dijon, one of the few who has not precisely forgotten our legacy and continues to maintain an interest in it. ![]() Humanity has left our planet and moved to Mars, leaving behind an Earth in ruins and almost completely forgetting much of its history and popular culture. ![]() The plot takes place in the future, specifically in the year 5000. The people of Pirita have not made it easy for us in an adventure that is not the best option to start in the genre, since despite its friendly appearance, it will be the most veteran and expert adventurers who enjoy it the most. We have not liked so much its effort to look so much like the classics in which it is inspired and inherit the less good of those, with puzzles that are often not logical and poorly implemented in the development of the adventure. We really liked their story and their characters, and the humor they show off, as well as their attractive visual finish of watercolor and pastel tones. Mutropolis is a totally classic graphic adventure, with pointer control and traditional puzzles in the genre, most of them based on using objects from the inventory in the right places. And of course, this Mutropolis from Madrid’s Pirita Studios, made up of only 2 members, Beatriz Gascón and Juan Pablo González. For this year we expect the promising 3 Minutes to Midnight (Scarecrow Studios) or Lone McLonegan. In this time we have had such outstanding titles as The Last Door (The Game Kitchen), Dead Synchronicity (Fictiorama), Randal’s Monday (Nexus Game Studios) or the hybrid with video adventure Candle (Teku studios) and the damned difficult Gods Will Be Watching (Deconstructeam). of the native software, except for the original Dráscula by Alcachofa Soft and the new sagas of Pendulo itself, Hollywood Monsters and Runaway.Ĭuriously, it is now, years after the genre was considered dead from 2000, and in full resurgence of graphic adventures to the surprise of many, that several Spanish studios have opted to jump into the ring developing graphic adventures, having our Genre’s own homeland golden age of a few years so far. Unfortunately, and despite the enormous success that the genre had until the end of the 90s, we saw few more incursions into it. It would be the Madrid-based Pendulo Studios who would have the honor of launching the first Spanish graphic adventure, the mythical Igor: Target Uikokahonia from 94. Yes, in 1987 the good folks at Opera Soft released the Incunabula Crime Abbey, and during the late 1980s and early 1990s we were able to enjoy unforgettable conversational adventures made here, but these weren’t proper adventure games. Despite the enormous success that the genre had in Spain, and the tremendous popularity it had enjoyed in our country since the mid-80s, it would not be until 1994 when the first graphic adventure created in the national territory would be launched. The relationship of the graphic adventure genre with the development of videogames in our country is curious to say the least. ![]()
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